IJEE
Vol 32-1
Section I
Special Issue
Selected papers from the International Research Symposium on
Problem Based Learning, IRSPBL 2013
Guest Editors
Khairiyah Mohd-Yusof, Erik de Graaff, Anette Kolmos, and Fatin Aliah Phang
Centre for Engineering Education, Universiti Teknologi Malaysia, Malaysia and Aalborg
Centre for Problem Based Learning in Engineering Science and Sustainability Aalborg University
Section II
Special Issue
Gamification Ecosystems in Engineering Education
Guest Editors
Miroslav Minović—University of Belgrade, School of Business Administration, Serbia
Francisco J. García-Peñalvo—University of Salamanca, Spain
Nick Kearney—Andamio Education and Technology, Spain
Khairiyah Mohd-Yusof, Erik de Graaff, Anette Kolmos and Fatin Aliah Phang |
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Miroslav Minović, Francisco J. García-Peñalvo and Nick Kearney |
Section I |
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Kinda Khalaf and Wendy Newstetter |
Globalization of Problem-Driven Learning: Design of a System for Transfer Across Cultures |
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Claus Monrad Spliid |
Discussions in PBL Project-Groups: Construction of Learning and Managing |
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Khairiyah Mohd Yusof, Aziatul Niza Sadikin, Fatin Aliah Phang and Azmahani Abdul Aziz |
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Prue Howard, Matt Eliot, Mohammad G. Rasul, Fons Nouwens and Justine Lawson |
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Shannon M. Chance, John Marshall and Gavin Duffy |
Using Architecture Design Studio Pedagogies to Enhance Engineering Education |
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Bettina Dahl, Jette Egelund Holgaard, Hans Hüttel and Anette Kolmos |
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Erik De Graaff |
The Transformation from Teaching to Facilitation; Experiences with Faculty Development Training |
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A. Masek |
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Nur Ayuni Shamsul Bahri, Naziha Ahmad Azli and Narina Abu Samah |
Determining the Elements of Problem Solving Strategies in Project-Based Laboratory (PB Lab) Course |
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Aida Guerra and Jette Egelund Holgaarda |
Section II |
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Gilberto Huesca Juárez and María Magdalena Reyes Carballo |
Learning Gains, Motivation and Learning Styles in a Gamified Class |
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Cheryl A. Bodnar, William M. Bongiorni and Renee Clark |
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Quang Tuan Le, Akeem Pedro, Hai Chien Pham and Chan Sik Park |
A Virtual World Based Construction Defect Game for Interactive and Experiential Learning |
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Robert W. Songer and Kazunori Miyata |
A Playful Affordances Approach to the Design of Gameful Learning |
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Avinoam Tzimerman, Yale T. Herer and Avraham Shtub |
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Victor Potier, Catherine Pons-Lelardeux, Michèle Lalanne and Pierre Lagarrigue |
Making Complexity Fun—Machining Procedures in Mechanical Engineering |
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Oriol Borras-Gene, Margarita Martinez- Nuñez and Ángel Fidalgo-Blanco |
New Challenges for the Motivation and Learning in Engineering Education Using Gamification in MOOC |
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Ramon Mas-Sansó and Cristina Manresa-Yee |
Gamifying an Artificial Intelligence Course in Engineering Education |
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Saša Mladenović, Divna Krpan and Monika Mladenović |
Using Games to Help Novices Embrace Programming: From Elementary to Higher Education |
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Carina S. González, Pedro Toledo and Vanesa Muñoz |
Enhancing the Engagement of Intelligent Tutorial Systems through Personalization of Gamification |
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M. T. Chan, J. T. Chan, C. Gelowitz and C. W. Chan |
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Camino Fernández, Gonzalo Esteban, Miguel Á. Conde and Francisco Garcia |
Improving Motivation in a Haptic Teaching/Learning Framework |
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Velimir Štavljanin, Ivan Milenkovic and Uroš Šošević |
Educational Website Conversion Improvement Using Gamification |
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Jelena Minović, Božo Drašković and Ivan Stošić |
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